site_header
 

HEALTH EDUCATION

 

Games have the ability to engage and challenge people of all ages, they have the ability to help individuals manage chronic illnesses, support physical rehabilitation and contribute to changes in health behaviors. Doctors, nurses, rehabilitation specialists, and other health professionals are also using games and game technologies to advance their skills and enhance how they deliver care and services. The acceptance of games as a valuable health management and training method and popular success of consoles such as Wii and Kinect as well as the growth of smartphone game applications indicate that there is a big potential for continuing to move health and behavior change activities beyond the traditional clinical settings and into the consumers' home, work and social settings.

 

SELECTED CASES

PLAYMANCER - Games for health

Serious Games Interactive participated in a collaborative EU project called Playmancer. The aim of this innovative project was to investigate the potential of computer games in the health care sector. SGI's role in the project has been to integrate input from various devices into the Unity game engine and then design a game supporting the rehabilitation of a patient.
SEE CASE

 

DTU - Food registration

DTU is the Danish national food institute, which is a part of the Technical University of Denmark. The department conducts research, provides education and gives advice on nutrition, food safety, food technology, environment and health. DTU wanted to research children“s eating habits as a part of their OPUS school food project.
SEE CASE

 

WEIC - Stress management

The Working Environment Information Center serves as a national center of working environment knowledge in Denmark. They wanted to create an online experience, where public employees could learn about the constructive, individual approach to managing stress.
SEE CASE

 

Nordic Brain - Brain Lounge

The Brain Lounge is a new service being offered at Rehabilitation Bispebjerg, in Copenhagen Denmark in cooperation with Nordic Brain. Nordic Brain wanted to start a new project where games were integrated into the Brain Lounge as a mean to encouraging the users to stimulate and train their cognitive abilities.
SEE CASE

 
 

Download our Health Education brief >