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CULTURAL EDUCATION

 

Can digital solutions create significant new ways to experience the cultural heritage? Can they build new relationships between visitors and cultural institutions? Can they bring new visitors to museums and science centers?

Several museums have opened their doors and reached out to invite new users to participate more actively in their offerings. These museums are exploiting novel ways of presenting content as well of using technology to bring their content and histories to life. The challenge for many cultural instituations is how to exploit digital technology while maintaining authenticity. 
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CASES

OPGANG2 - War Candy

Opgang2 is a theater-group, which aims to encourage cooperation between artistis and youth by creating theater, music and art. They wanted to develop a game to complement one of their show "War Candy". 
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Opgang2 - KNUS

Opgang2 wanted to create a website with educational material to complement one of their shows “Knus”. The website was also supposed to encourage users to interact with the theater-group to a degree where they could influence the actual show.
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NATIONAL MUSEUM - CLIMATE IN THE ICE AGE

The National Museum wanted to not only tell about, but also let students experience the effects of massive climate changes on people throughout history. They wanted a web-based solution that could be used in Danish schools for teaching subjects such as history and geography.
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NATIONAL MUSEUM - World Views

The National Museum is Denmarks largest museum of cultural history. They wanted a different approach to tell the history of how the view of the world has developed through times. They envisioned a solution that could integrate playing with learning, so they contacted Serious Games Interactive to develop an online game.
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EXPERIMENTARIUM - The Time Machine

Experimentarium is a science center/museum in Denmark, that aims to promote interest in natural sciences and technology by encouraging children to be active and curious. They wanted to develop a game about Darwin and evolutionary theory for his 200 year anniversary in 2009.
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OPGANG2 - In the Name of Love

Opgang 2 is a theater group, which aims to encourage cooperation between professional artists and youth by creating theater, music and art. The theater group wanted to develop a game to compliment one of their shows "In the name of love". The show consists of 10 scenes, which illuminate different aspects of love.
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NATIONAL MUSEUM - Jelling

The National Museum wanted to make students interested in the historical events that led to the Christianity in Denmark. The museum exhibits a range of different artifacts and historical tales that the solution would generate additional interest in. The museum wanted some online educational material that the teachers and students could benefit from and that could be used to teach the history of Denmark.
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AMNESTY INTERNATIONAL - Worldmap

Amnesty International wanted to expand their activities to include education of teachers on human rights. We developed an interactive, web-enabled world map that shows information about human rights in text, pictures, films and games. The world map is available in the form of a large touchscreen and used in Amnesty Internationals offices.
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