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CORPORATE EDUCATION

 

Organizations today are faced with new learners that thrive with new and different ways of learning. At the same time the need for keeping employees up to speed is ever-increasing as organizations, brands, products and customers evolve rapidly.

More and more organizations, are exploiting games as education and training tools to build new skills or deliver information. But why use games to train and inform?
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CASES

World Bank Institute - Procurement Reforms 

The World Bank Institute is part of the World Bank Group. It connects practitioners, networks and institutions to help them find solutions to their development challenges. WBI wanted to accelerate the capacity building worldwide through new and innovative solutions and looked to serious games. We developed a game to enhance decision-makers' ability to handle reforms.
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World Bank Institute - Participatory Budgeting 

The World Bank Institute (WBI) is part of the World Bank Group. It connects practitioners, networks and institutions to help them find solutions to their development challenges. WBI wanted a gam that could improve decision-makers' handling of the necessary reforms in relation to budgeting for pushing society towards a more prosperous future.
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NYKREDIT - Introduction to new employees 

Nykredit is one of Denmark's leading finance corporations employing 4.400 people. Its main business areas include credit, banking insurance, pension and real estate. Nykredit believed that there was room for rethinking its on-board approach to make it more efficient and effective.
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NOVO NORDISK - New processes

Novo Nordisk is a healthcare company and world leader in diabetes care. Novo Nordisk manufactures and markets pharmaceutical products and services. They wanted a solution that could raise awareness and information level among employees about new procedures in relation to Health Care Professionals.
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WEIC - Stress management

The Working Environment Information Center serves as a national center of working environment knowledge in Denmark. They wanted to create an online experience, where public employees could learn about the constructive, individual approach to managing stress.
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BAT - Bring Your Ideas

British American Tobacco (BAT) is the world´s second largest quoted tobacco group by global market share, with brands sold in more than 180 markets. BAT recognizes that there are issues surrounding their products and this also plays a significant role when attracting qualified workers. BAT wanted to develop a solution that would show the vast opportunities within BAT
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