CORPORATE EDUCATION |
![]() |
Organizations today are faced with new learners that thrive with new and different ways of learning. At the same time the need for keeping employees up to speed is ever-increasing as organizations, brands, products and customers evolve rapidly. More and more organizations, are exploiting games as education and training tools to build new skills or deliver information. But why use games to train and inform? |
SELECTED CASES |
![]() |
DHI & UNEP - Aqua RepublicaAqua Republica is an online strategy game that help raise awareness and educate stakeholders of the importance and challenges fo managing limited natural resources. It is developed for water managers and policy makers as well as educational institutions. The game is developed by Serious Games Interactive in collaboration with DHI and UNEP (United Nation Environment Programme). |
![]() |
World Bank Institute - Participatory BudgetingThe World Bank Institute (WBI) is part of the World Bank Group. It connects practitioners, networks and institutions to help them find solutions to their development challenges. SGI and WBI had worked together previously on another project about procurement reforms. In this project, WBI wanted a game that could improve decision-makers' handling of the necessary reforms in relation to budgeting for pushing society towards a more prosperous future. |
![]() |
NYKREDIT - Introduction to New EmployeesNykredit is one of Denmark's leading finance corporations employing 4.400 people. Its main business areas include credit, banking insurance, pension and real estate. Nykredit believed that there was room for rethinking its on-boarding approach to make it more efficient and effective. |
![]() |
NOVO NORDISK - New ProcessesNovo Nordisk is a healthcare company and world leader in diabetes care. Novo Nordisk manufactures and markets pharmaceutical products and services. They wanted a solution that could raise awareness and information level among employees about new procedures in relation to Health Care Professionals. |
BAT - Bring Your IdeasBritish American Tobacco (BAT) is the world´s second largest quoted tobacco group by global market share, with brands sold in more than 180 markets. BAT recognizes that there are issues surrounding their products and this also plays a significant role when attracting qualified workers. BAT wanted to develop a solution that would show the vast opportunities within BAT |
Download our Corporate Education brief > |




