site_header
 

"Attention comes first, learning after attention is focused. Learning is primarily from actions."

Serious Games Interactive works together with corporations, state agencies and other organizations on a project-by-project basis to develop games and technology-based applications. Our solutions are used within a number of areas and industries. Our clients include Amnesty International, LEGO, European Schoolnet, Danida, Danish National Museum, Kaplan Education, Novo Nordisk and World Bank.

 

 

CLIENT CASES

CORPORATE EDUCATION

Organizations today are faced with new learners that thrive with different ways of learning. At the same time their need for keeping employees up-to-speed is ever increasing as organizations, brands, products and customers evolve rapidly. Game-based learning combines graphics, technology and storytelling to create compelling learning experiences.        
SEE SELECTED CASES

 

ACADEMIC EDUCATION

Schools and organizations are facing still tougher competition from other spheres of life. As people spend time on PCs, mobile phones and consoles along with a range of social networking sites, it becomes crucial to design education that is relevant and motivating. Our approach to education focuses on activating and engaging the learner in the topic at hand. 
SEE SELECTED CASES

 

HEALTH EDUCATION

Games have the ability to engage and challenge people of all ages, they have the ability to help individuals manage chronic illnesses, support physical rehabilitation and contribute to changes in health behaviors. Doctors, nurses, rehabilitation specialists, and other health professionals are also using games and game technologies to advance their skills and enhance how they deliver care and services.
SEE SELECTED CASES

 

CULTURAL EDUCATION

Many cultural institutions including museums and theaters are challenged by the need to balance the physical and authentic experiences they offer with the new opportunities that technology brings. We help cultural institutions understand the new opportunities and how they can bring technology into play to provide innovative and unique experiences to their users.
SEE SELECTED CASES

 

MARKET EDUCATION

Many companies are finding it increasingly difficult to reach their customers through advertising. Consumers have become weary of traditional marketing and look for relevance, challenges and engagement from companies rather than mass-mediated advertising. We use relevant games for educating consumers about products and services.  
SEE SELECTED CASES

 

SOCIAL EDUCATION

Serious Games Interactive has helped various organizations to harness the power of computer games to engage in the most pressing issues of today, including poverty, human rights violations, global conflicts and climate change. We believe in the transformative power of games - that games can engage people in contemporary social issues in meaningful ways.
SEE SELECTED CASES